Espa Roba

Espa Roba

Character Information

Thông tin chung:
  • Espa Roba là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt stage 13 (DM).
  • Nhân vật này cần chìa khóa màu xanh lá để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật.

Thế giới: DM
  • Espa Roba yêu cầu chìa khóa Xanh lá để đấu tại Gate
  • Espa Roba xuất hiện ở Gate ở Stage 13 (DM)
  • Espa Roba cấp 40 xuất hiện tại Gate khi đạt đến Stage 30
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 13. Để kích hoạt các nhiệm vụ mở khóa của mình
  • Đạt được 1 Chiến thắng Ngược dòng (các) trong Trận đấu với Espa Roba ở cấp độ 30 bằng Joey Wheeler.
  • Thu thập 1 Lá loại Psychic.
  • Thu thập 3 Lá loại Machine.
  • Đạt được 1 trận thắng mà không cần sử dụng bất kỳ Lá bài quái thú cấp 5 hoặc cao hơn nào trong Đấu với Espa Roba ở cấp độ 30 bằng Joey Wheeler.
  • Sử dụng Bài Phép / Bẫy 4 lần trong một trận đấu với Espa Roba.

Skills

Only available in this character
Psychic Onslaught
Cosmic Enlightenment
Psychic Vision
Trap Search
Cyber Energy Amplified
Supernatural Tactics
General
LP Boost Gamma
LP Boost Alpha
Heavy Starter
Life Cost 0
Balance
Draw Sense: DARK
Draw Sense: EARTH
Draw Sense: Spell/Trap
Draw Pass
Draw Sense: Machine

Drop Reward

N Rarity
UR Rarity
Master Gig
N Rarity
UR Rarity
Master Gig
Master Gig
EARTH 8
Master Gig
  • ATK:

  • 2600

  • DEF:

  • 1400


Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.


R Rarity
UR Rarity
Armored Axon Kicker
R Rarity
UR Rarity
Armored Axon Kicker
Armored Axon Kicker
EARTH 6
Armored Axon Kicker
  • ATK:

  • 2200

  • DEF:

  • 1800


If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.


R Rarity
SR Rarity
Scrap Recycler
R Rarity
SR Rarity
Scrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


R Rarity
SR Rarity
D.D. Telepon
R Rarity
SR Rarity
D.D. Telepon
D.D. Telepon
EARTH 2
D.D. Telepon
  • ATK:

  • 500

  • DEF:

  • 1800


If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.


R Rarity
SR Rarity
Time Escaper
R Rarity
SR Rarity
Time Escaper
Time Escaper
EARTH 2
Time Escaper
  • ATK:

  • 500

  • DEF:

  • 100


During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.


N Rarity
R Rarity
Cyber Esper
N Rarity
R Rarity
Cyber Esper
Cyber Esper
FIRE 4
Cyber Esper
  • ATK:

  • 1200

  • DEF:

  • 1800


While this card is in face-up Attack Position, you can look at every card your opponent draws.


N Rarity
N Rarity
Cyber Soldier
N Rarity
N Rarity
Cyber Soldier
Cyber Soldier
DARK 5
Cyber Soldier
  • ATK:

  • 1500

  • DEF:

  • 1700


Guardian of the Machine Master, it crushes opposition by rolling over them.


N Rarity
N Rarity
Cyber Soldier of Darkworld
N Rarity
N Rarity
Cyber Soldier of Darkworld
Cyber Soldier of Darkworld
DARK 4
Cyber Soldier of Darkworld
  • ATK:

  • 1400

  • DEF:

  • 1200


A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.


N Rarity
R Rarity
Inspection
N Rarity
R Rarity
Inspection
Inspection
Spell Continuous
Inspection

    During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.


    N Rarity
    R Rarity
    Omega Goggles
    N Rarity
    R Rarity
    Omega Goggles
    Omega Goggles
    Spell Equip
    Omega Goggles

      Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.


      N Rarity
      R Rarity
      Senri Eye
      N Rarity
      R Rarity
      Senri Eye
      Senri Eye
      Spell Continuous
      Senri Eye

        Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.


        R Rarity
        SR Rarity
        Psychic Overload
        R Rarity
        SR Rarity
        Psychic Overload
        Psychic Overload
        Trap Normal
        Psychic Overload

          Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.


          R Rarity
          SR Rarity
          Psychic Shockwave
          R Rarity
          SR Rarity
          Psychic Shockwave
          Psychic Shockwave
          Trap Normal
          Psychic Shockwave

            Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.


            R Rarity
            SR Rarity
            Pulse Mines
            R Rarity
            SR Rarity
            Pulse Mines
            Pulse Mines
            Trap Normal
            Pulse Mines

              If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


              Level-up Reward

              N Rarity
              N Rarity
              Ancient Telescope
              N Rarity
              N Rarity
              Ancient Telescope
              Ancient Telescope
              Spell Normal
              Ancient Telescope

                See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.


                N Rarity
                R Rarity
                Mesmeric Control
                N Rarity
                R Rarity
                Mesmeric Control
                Mesmeric Control
                Spell Normal
                Mesmeric Control

                  During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.


                  N Rarity
                  N Rarity
                  Amplifier
                  N Rarity
                  N Rarity
                  Amplifier
                  Amplifier
                  Spell Equip
                  Amplifier

                    Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.


                     Rarity
                     Rarity
                    Jinzo #7
                     Rarity
                     Rarity
                    Jinzo #7
                    Jinzo #7
                    DARK 2
                    Jinzo #7
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    This monster can attack your opponent's Life Points directly.


                    R Rarity
                    R Rarity
                    Jinzo - Returner
                    R Rarity
                    R Rarity
                    Jinzo - Returner
                    Jinzo - Returner
                    DARK 3
                    Jinzo - Returner
                    • ATK:

                    • 600

                    • DEF:

                    • 1400


                    This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.


                    R Rarity
                    SR Rarity
                    Jinzo - Lord
                    R Rarity
                    SR Rarity
                    Jinzo - Lord
                    Jinzo - Lord
                    DARK 8
                    Jinzo - Lord
                    • ATK:

                    • 2600

                    • DEF:

                    • 1600


                    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.


                    SR Rarity
                    UR Rarity
                    Jinzo - Jector
                    SR Rarity
                    UR Rarity
                    Jinzo - Jector
                    Jinzo - Jector
                    DARK 4
                    Jinzo - Jector
                    • ATK:

                    • 800

                    • DEF:

                    • 2000


                    This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.


                    R Rarity
                    R Rarity
                    Quarantine
                    R Rarity
                    R Rarity
                    Quarantine
                    Quarantine
                    Spell Continuous
                    Quarantine

                      Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.







                      Deck used by Espa Roba in RUSH DUEL SEVENS

                      https://metaduelist.com/
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